Classes for Mutant Future- Scout and Hunter

Here are the two combat centric classes for Mutant Future. Note that all of these classes (and all subsequent ones) gain their Special Abilities at level 2, thus the odd experience point gap between levels 2 and 3.
 
Scouts are explorers in Mutant Future. To survive in the wastelands, they have the following class traits:
 
Special Ability II- they do +1 damage per 3 levels to melee attacks. This is in addition to any damage bonus gained by normal level gain.
 

Classes for Mutant Future

First I want to note that I have fixed some of my older blog posts. Those using chrome wan't see the annoying little boxes between paragraphs.
 
A couple days ago I found a link to Building the Perfect Class: http://breeyark.org/node/112 It is a short file on how to design balanced classes for Old and Basic D&D and can be applied to AD&D as well (and obviously much of the OSR games). Wish I had read it years ago (it has been online for about 9) as it is the best class designing file I have read.

Skirmisher Releases 'Swords of Kos: Necropolis' in PDF!

Skirmisher Publishing LLC is proud to announce the electronic release of Swords of Kos: Necropolis, the first entry in its new line of fantasy fiction! Inspired by the works of classic swords-and-sorcery authors like Fritz Lieber, Jack Vance, and Robert E. Howard, it is Texas author Michael O. Varhola’s eleventh book and is illustrated with a series of beautiful images by veteran fantasy artist Amanda Kahl (172 pages; $3.99 PDF/$7.95 POD and Print; ISBN 978-1-935050-15-5; SKP E 1222).

My Cosmology

Recently I was rereading Sarah and the Chimera from Epidemic Books (same company that puts out the Oathbound setting), a young adult novel about planar travel. As I was reading it, something clicked- I have finally have a design for a cosmology that fits all my needs and wants. It is based on an example setting in Chessboards, a planar building supplment for The Primal Order (a pre Magic setting from WoTC) with some additions from other books and files (as well as the stuff from my head).
 

In Memorial: Larry Lewis Moon

My friend, Larry Moon, died on May 7th from complications of sleep apnea and a sinus infection. He leaves behind his wife Kerri, his step-daughter Shelby, and a legion of friends and family. Larry was many things to many people, he had a way of adapting to any situation. People who met him knew he was a good person, and while a small number of people took advantage of that over the years, Larry never let that part of his personality change; he was always kind and gentle. Larry was also a heavy guy, a couple of months ago he admitted to me that he was over 300 pounds.

Example Island- Graveyard

In this setting, life energy is as real as alignment energy (consider the effects of alignment based spells). It is related to, but is not, positive energy. When something dies, its life energy leaks out over time and causes spontaneous generation and other effects. This means a graveyard isn't a place of undead, but rather abundant life. Plants are used to draw off as much of the energy as possible so that the soil and corpses do not spawn dangerous monsters. But even the most intensive gardening will not absorb all of it.

Example Island- Staff Grove

Instead of crafting wooden magical items, some wizards grow them. The process is just as fast and expensive as the normal method and there is one side effect, one that can be applied to other places of high magic use. As the magic is concentrated in the plants (or objects), it causes a whirlpool effect as magic is taken out of the environment. This movement of magic draws creatures that feed on it. Differen schools of magic draw different types of monsters. There is the very old acorn of necromancy and undead but why not try something different.

Notes From Around The Table

I played in my friend Jason's Pathfinder game, “Majeye” yesterday. Our characters awoke in the woods with no memory of who we were, or what we were capable of. Over the course of the last couple of adventures, we have slowly found out what class we were playing (as we got to pick our race in character creation). I am playing a Warforged, which is a living construct from the Eberron campaign setting. Up until yesterday I didn't even know what class I was, but after piecing together clues, I was a Cleric to a god of strength.

Weather Kills: Ecosystem Design II

As I mentioned last week, creatures are only one kind of danger in an ecosystem. Life has to adapt to both the biotic and abiotic components of the ecosystem. If species can not adapt, they go extinct, something that should be common in post apocalyptic settings. Here are some ideas for non-living hazards for Gamma World and Mutant Future. Many are based on superscience that has gone amuck. And some of the mutations I mention are my creations and are either in Creatures of the Wasteland or on Skirmisher's old forum.
 

Larval Food

As I am writing up creatures for Mutant Future, I am thinking of their entire life cycle, from egg to death of old age. One thing that hasn't been used much in my writing (and MF in general) is larval foods. Yes, there is the common stuff like flesh and leaves, but there is a lot more material out there that could be consumed.
 

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