Why I Chose Pathfinder Over 4th Edition

In 2004 I started playing Dungeons and Dragons 3.5. At the time, I was working for Wizards of the Coast as a member of their Delegate Program, and got the core books for free. I had been out of RPG's for a few years at that point, after playing White Wolf Publishing's Vampire: the Masquerade and Mage: the Ascension through most of the 1990's. My last experience with DnD at that point was Advanced Dungeons and Dragons 2nd Edition, so I missed a lot of the problems that I had heard about with the 3.0 version of the game.

Vegetable Monstrosities 2

Reading more botany books, I am starting to see how much of a short shift I have been giving plant mutants on even basic ideas like soil quality. Fortunately I already have the tools to make up for this- mutation modifiers. More specifically the environmental dependance and decidious modifiers. Here are some of the more common mutations (physical and plant) and how the modifiers might be applied:
 

Anatomy of Game Design: The Social Contract/Magic Circle

 

Design of the Dead

So I have finished the backlog for the Dead Things supplements. These are parts of the game that I had originally envisioned being the main game. The idea was to have 3 mini games linked together to form one big one. I still like that idea and may put it into a later supplement. However I have finally finished what I started with the last part, "Tonight We Hit the Lab."
You can find it here: http://rpg.drivethrustuff.com/product_info.php?products_id=98767

The Fallacy of the One True Game

It has been said publicly that the key to Dungeons and Dragons Next (or 5th Edition if you prefer) is to bring the various game systems together, and to once and for all end the “edition wars”.  To create the next "One True Game". Over the nearly 40 years that Dungeons and Dragons has been around we have seen five distinct systems, Basic, Advanced, Advanced 2nd, 3/3.5 and 4.0 (not including third party versions like Hackmaster or Pathfinder).

How Shoggoths (may have) started life on Earth

In the Cthulhu mythos, the origin of life on Earth was the result of the Elder Things' creations- the shoggoths. I was working on an ooze-ooze aggregate idea for Mutant Future and have come up with an idea on how shoggoths may have spawned other life. Aggregates are organisms that are made up of two or more species that are fusing into one. This is a real world concept- some cellular components, such as plant plastids, are an example of this.
 

Mutant Minerals and Plants

I am continuing my work on an article for D Infinity entitled Biology for Fantasy Settings. It is turning into a beast, not suprisingly. To provide actual content:
 
One of the fun things about Mutant Future is doing crazy stuff that works.
 

Old Game Notebook

As part of my ongoing struggle to keep Skirmisher HQ/my home office under control, I have decided that it is time to do something with the hundreds of pages of handwritten game rules, ideas, and other content that I have been compiling for decades.

Teaser for Castle Builder Vol. 2.

 
Now that Volume 2 has been released, I thought I'd share some supplemental material to whet your appetite and give you some insight into how I viewed the subject of manor houses.  Below is the resulting teaser. 
 
 

Vacation's over.

Okay, so I haven't posted anything, let alone been seen logged in here for over three weeks during the holidays.  After a much needed two-week stint at my girlfriend's to celebrate the holidays, another trip to her place this past 4-day weekend for more fun (and some work), a glitch in my account, and new freelance offers from a couple of people, I just wanted to let people know I didn't fall off the grid or anything.  Things just got....complicatedly busy while I tried to sort out everything and feel I wasn't going to drown in new work.
 

Syndicate content