Blogs

Re-Reading Lovecraft

Over the past 30-or-so years, I have read most of horror author H.P. Lovecraft's works at least once1, and some of my more favorite ones multiple times. I have, however, never read his stories in any particular order and my unorganized approach to his body of work has not helped me in my desire to gain a sense for Lovecraft's development as a writer or the evolution of his mythos.
 

d20 Monster(s) of the Week- Seeder, Molesti and Wyrgith

This week I take a look at three arthropod-ish creatures from Bastion Press and Epidemic Books. The first two have names I would not have selected had they been my creations.
 

d20 Monster of the Week- Kr'awn

I was looking through some of the races and monsters I like (and havn't mentioned yet) and found one race that I think could be so much more. Light bulb- why not write a series for this blog where I take a monster or race, tell why they are interesting and how I would improve them. So first up are the kr'awn, a race of salamander/reptile people from Atlas' Fantasy Bestiary.
 

Design of The Dead

The expanded map for Dead Things is done and on DriveThru. One more piece and the orrigional stuff I set out to get up will be done. After that I have rough outlines for Character Cards and the Bad Deck.
If you like lots of room for your zombies to shuffle around you can find the expanded map here:
 http://rpg.drivethrustuff.com/product_info.php?products_id=99494

Magic spells and items I would like to see developed

Here are a few things I would like to see in terms of books on magic (some ideas are from one of my previous blog posts).
 

Anatomy of Game Design: Kitchen Table Theater

 
 In the last installment, I talked about the magic circle and its role in games.  I also mentioned there was a use in other performative ventures for the magic circle.  The truth is, games also have a performative element to them.  Players shift from focal point to audience as their turns come and go.  More importantly is what a player does or how he behaves.  Like actors, games take on roles; even if they are unaware they do so.  This is why games are kitchen table theater.
 

Game Diary: Expedition to Castle Ravenloft Part 1

The Expedition to Castle Ravenloft, by Bruce R. Cordell and James Wyatt, is an adventure that takes the core of the Advanced Dungeons and Dragons module I6 Ravenloft, originally by Tracy and Laura Hickman and transfers it to Dungeons and Dragons 3.5 Edition. Wizards of the Coast released this hardcover in October of 2006, and while it normally sells for $35. I found mine on eBay for $10 with free shipping. Score one for the good guys.

Game Diary – Rise of the Runelords: The Past, and The Players

I have been running the Paizo Adventure Path, Rise of the Runelords since May of 2011. I don't plan to do a different Adventure Path when this is completed as I plan on returning to my homebrew world of Alarn, and running other games such as Mutant Future, but the adventure is quite good, and it has been a great experience running it.

The Wisdom from the Wastelands and more

It is only natural that I would slow down and take a step back from the work I had been doing on the Mutation books.
 
Let’s face it… a new job really puts a crimp on my time to write, and with everything else that is going on with my life, most of which I have stated in my blogs so I won’t do so again, has kept me very busy.
 

Why I Chose Pathfinder Over 4th Edition

In 2004 I started playing Dungeons and Dragons 3.5. At the time, I was working for Wizards of the Coast as a member of their Delegate Program, and got the core books for free. I had been out of RPG's for a few years at that point, after playing White Wolf Publishing's Vampire: the Masquerade and Mage: the Ascension through most of the 1990's. My last experience with DnD at that point was Advanced Dungeons and Dragons 2nd Edition, so I missed a lot of the problems that I had heard about with the 3.0 version of the game.

Syndicate content