Alzrius, I am in the process of implementing these changes to the updated
Tests layouts and had a few questions for you about your stat block corrections:
Invee, page 15: HD 4d4+7, hp 17; BAB +2, Grp -4; club +1 (1d4-2); SV Fort +2, Ref +6, Will +7; Bluff +8 (+6*)
...
Bluff 4 ranks (+2 Cha)
Based on the number of ranks she has in Bluff, shouldn't her skill modifier be +6 (+4*)?
No. According to the text from the scenario, she normally has a Charisma of 18, which has a +4 bonus, but it's been lowered to 14 (+2 bonus) from the stench of where she's trapped. Hence, she has 4 ranks in Bluff, and normally as a total Bluff modifier of +8 at her normal Charisma, but is now at +6.
However, I'm glad you brought this up. Looking over her skill points that I assigned to her, I overspent her by 1 point - she should have only 21 skill points, but I gave her 22. Lower her Spellcraft skill to 2 ranks, which with her +1 Intelligence bonus, gives her a total Spellcraft modifier of +3.
Dr. Fantastiko ... hp 21.
Is there any reason he can't have the original 25 hp we listed for him? I know the 21 is the average, which is typically used, but is there a rule saying this has to be the case for an NPC?
Strictly speaking, there's no hard and fast reason why you can't. It's just how I've always seen it done, and it usually seems best not to deviate from what players and DM's have come to expect. But there's no reason why you can't give him slightly higher hit points.
Dr. Fantastiko ... Appraise +7 (+7 for alchemical items and illusion apparatuses) ... Appraise 5 ranks (+2 Int, +2 synergy (Craft) when appraising alchemical items and illusion apparatuses)
Should this be "+9 for alchemical items and illusion apparatuses"?
You're right. I spelled it out clearly in the breakdown, but forgot to increase that synergy bonus in the actual correction I wrote for that portion of his stat block. It should be +9 for alchemical items and illusion apparatuses.
Dr. Fantastiko ... Add in one more feat.
I went ahead and gave him your new Artful Legerdemain feat, which I thought was especially appropriate for this character. I do have a question about it, however, which I will post with it.
I'll be looking for it.
Orcish Warriors ... hp 5
Do they need to have hp 5 rather than the 8 that were originally listed? Isn't it legitmate to give them non-average hit points if the encounter calls for them to be a littl tougher than the norm?
Wolf Spider ... hp 22
As per the above query, couldn't this monster have the 28 hp originally assigned to it?
Same as above - I made those exactly the average to fit with the conventions regarding NPCs and monsters. I don't suppose there's anything really wrong with using slightly more randomized numbers, but those who pay attention to such things (which will be, most likely, very few people) may wonder about it.
Suigenerix ... 98 skill points
I am only counting 93 points in your breakdown. Please check this and, if it is off, let me know where you would put the missing points.
I counted several times, but I keep coming up with 98. Are you making sure to note which skills are cross-class skills? The parenthetical notations for those can be hard to keep up with sometimes; they threw my count off a few times.