Mutants from Entertainment
As per Michael, I am reviving this old thread and brining it back to the new forum.
I will be doing some work on cleaning up the entries a little bit so that the creatures are a little more useable.
Chris
Name: Katahdin
No. Enc: 1 (1d4)
Alignment: Chaotic
Movement: 120' (40')
60' (20') Swim
AC: 5
HD: 12
Attacks: 3 (bite, claw, claw)
Damage: 1d8/3d6/3d6
Save: L8
Morale: 8 (10)
Hoard Class: None
Katahdin are grotesquely mutated Grizzly bears found deep in the primordial forests of the East coast.
These creatures are huge, reaching well over 16' from the tip of their nose to the end of their stubby tails. Even when the creatures are on all fours, their shoulders reach to between 6' and 7', and weigh in at 2,500 pounds. These creatures can live up to thirty years in the wild, and reach maturity around eight years of age, but typically are hunted down and destroyed well before this point due to their evil temperament.
Females reach sexual maturity around five years of age and when they mate, like their ancestors; they produce between one and four offspring, with two being the average. The cubs stay with the mother for about two years before they head off on their own to find territory.
What sets these creatures apart from their un-mutated ancestors (other than the greatly enhanced size) is their appearance. These creatures are completely bald, having lost all body hair. One of the Katahdin's eyes is significantly larger than the other as well, typically for some unknown reason it is almost always the right eye. This huge orb is blood red and has a large black pupil.
Like their ancestors, these creatures have wicked claws, but the claws of the Katahdin are far more deadly as they tend to grow to about twice the length of their un-mutated cousins. When used in combat, even metal has difficulty remaining unmarred when on the receiving end of the blows from these creatures.
When encountered alone, it is typically a male. All the Katahdin are solitary except during mating season and females with young. When more than one is encountered, it will be a female and her cubs. The cubs will have only 25% of the hit dice and an AC of 7, and are capable of defending themselves with a bite and two claws (doing only 1d3 / 1d6 / 1d6). When encountered with the cubs, the female will fight to the death.
Males are bullies. They enjoy picking on other creatures smaller than they are (AKA playing with before killing and eating), although if they encounter a creature that can cause them harm, they have been known to take the cowards way out and run.
These creatures have been known to move a great speed for short periods of time, although it isn't known if this is a mutation or just an evolved version of the burst of speed that the Katahdin's ancestors were capable of. For 1d8 rounds the creatures are able to double their movement rate (both land and swim).
Mutations: Bizarre appearance (drawback; bald, one eye larger than the other), gigantism, increased physical attribute (strength), increased senses (hearing and smell) natural weapons, vision impairment (drawback)
Source: Prophecy (1979)
Non-Movie Version
The GM can make this creature a little more terrifying by adding a few other types of mutations, ones that it didn't have in the movie. Suggestions would be to add Energy ray (heat, from the huge eye), chameleon epidermis and shredding claws (created by Derek Holland, reposted here for convenience sake.
Shredding Claws
The mutant has claws that do damage to metal objects (including armor, robots and doors). They do d6 points of damage to metal and d4 points of damage to everything else, including flesh.
