100 Oddities for a Found Car

100 Oddities for a Found Car

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Welcome to the “Oddities” series of sourcebooks, each of which presents 100 imaginative elements, curios, and details to add to games and stories in whatever way you like! Oddities are things that stand out from the ordinary, and make you — and your characters — wonder about them. 

This edition of the Oddities series looks at items that might be found variously in the trunk, glove compartment, or elsewhere inside a vehicle found by one or more characters. It is primarily intended for use with modern, horror, post-apocalyptic, or near-future science fiction role-playing game scenarios.

Oddities are intended as aid to storytellers, turning possibly bland areas or gaming episodes into something more, and the goal of this publication is to make things more fun and to take your imagination in directions it might not otherwise have gone. They fill in the corners of a bookshelf, a room, a level, a scenario, with all the sorts of things that add interest but take loads of time to come up with. A good oddity awakens curiosity and creativity, in player and storyteller alike, adding interest to an encounter, or even making one out of nothing. 

Volumes in this series include 100 Oddities for a Creepy Old House100 Oddities for a Graveyard100 Oddities for a Thieves’ Guild100 Oddities for a Wasteland100 Oddities for a Wizard’s Library100 Oddities for an Enchanted Forest100 Oddities for a Found Car, and 100 Oddities for a Wizard’s Tower

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