Maps for a Thieves' Guild (36 x 24)
Maps for a Thieves' Guild (36 x 24)
These maps by noted artist Bob Greyvenstein depict a Thieves' Guild, along with the streets and buildings around it, located in a run-down area where the lower end of the mercantile quarter meets the slum district. Features include a guildhall set in an old and decaying mansion, fake storefronts that conceal areas for storing stolen goods, a watchtower for thugs charged with guarding the complex, a warehouse connected to the main building by a covered bridge, and more.
This title includes eight versions of a large, two-page map. Variants include ones with roofs and no grids; ones without roofs, revealing interior areas, and no grids; ones with roofs and grids; and ones without roofs and with grids. Those with grids are 36 x 24 inches and have 1-inch squares (each of which represents 5 feet). All versions of the maps and three full-page illustrations appear in a preview PDF, and high-resolution JPG versions of all the maps — along with a custom compass rose — are included in a ZIP folder.
These beautiful maps are suitable for use with any fantasy, horror, modern, pulp, or urban fantasy RPGs, miniatures games, or wargames, and are especially useful when running games online or on virtual tabletops.
Be sure to also check out our affiliated "100 Oddites for a Thieves' Guild," which can be used in conjunction with these maps to quickly and easily create anything from fun and compelling encounter areas to complete adventures.
