'Wisdom from the Wastelands' #37: Plant Mutants III

'Wisdom from the Wastelands' #37: Plant Mutants III

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Although some might treat plants as a monotony of greenery and stalks, there is actually a great deal of variety within their kingdom. The previous two issues in our plant series discussed organisms derived from a more “normal” botany, and this one takes a flying leap into the wa-hoo aspects. There are many weird and wonderful things you can do to play with this diversity, from alien plants, to new mutations, to an entirely new aspect: plant diseases. Enjoy, and try not to chuckle too loudly when you spring these on your players for the first time ...

This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future retroclone of classic Gamma World in particular. The rules contained herein are compatible with it and any others that use the “Basic” OGL/d20 RPG system.

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'Wisdom from the Wastelands' #48: Unique Superscience Artifacts IV

'Wisdom from the Wastelands' #48: Unique Superscience Artifacts IV

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'Wisdom from the Wastelands' #43: Optional Combat Rules II

'Wisdom from the Wastelands' #43: Optional Combat Rules II

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'Wisdom from the Wastelands' #5: Domesticated Creatures

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