'Wisdom from the Wastelands' #4: New Races

'Wisdom from the Wastelands' #4: New Races

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Even though some post-apocalyptic game worlds have only allowed Humans, mutants, mutant plants, and animals as characters, there has always been room to expand upon this. Mutant Future did an admirable job by introducing androids and other similarly “created” races but not enough to please many players and game masters. With that in mind, this issue of Wisdom from the Wastelands contains seven new “races” for players and GMs to use in their campaigns. Two are essentially mirror images of one another, while another brings in a group that was completely missed in the Mutant Future game.

This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future retroclone of classic Gamma World in particular. The rules contained herein are compatible with it and any others that use the “Basic” OGL/d20 RPG system.

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'Wisdom from the Wastelands' #31: Nanotechnology III

'Wisdom from the Wastelands' #31: Nanotechnology III

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'Wisdom from the Wastelands' #37: Plant Mutants III

'Wisdom from the Wastelands' #37: Plant Mutants III

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'Wisdom from the Wastelands' #7: Planar Creatures & Concepts

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'Wisdom from the Wastelands' #39: Unique Superscience Artifacts

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