'Wisdom from the Wastelands' #1: Artifacts, Manuals, & Toolkits

'Wisdom from the Wastelands' #1: Artifacts, Manuals, & Toolkits

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One of the most entertaining aspects of a post-apocalyptic role-playing game is the many sorts of artifacts that can be found. Simply put, artifacts are the “magic” weapons and items of the science-fantasy genre and, as such, both players and storytellers are always on the hunt for new items that can be used both by characters and against them. Mutant Future and other popular post-apocalyptic RPG games have decent rules for figuring out and repairing artifacts and, with an eye to providing players and GMs with some new and interesting elements to add to their games, we wanted to take these to the next level in this publication. Accordingly, this first issue of “Wisdom from the Wastelands” covers several new rules, from optional bonuses on figuring out artifacts, to manuals and toolkits. There are also rules that cover saving throws for artifacts and how much damage they can sustain before being damaged or destroyed.

This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future retroclone of classic Gamma World in particular. The rules contained herein are compatible with it and any others that use the “Basic” OGL/d20 RPG system.

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