'Wisdom from the Wastelands" #51: Mutated Animal/Plant Genotypes

'Wisdom from the Wastelands" #51: Mutated Animal/Plant Genotypes

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This issue is dedicated to mutant animals and plants. A player who decides to play a mutated animal or plant has several choices to make. Animals alone represent a large category but can actually be mammal, reptile, amphibian, avian, or even insect, and plants are no less diverse. Most animals have different types of advantages and disadvantages — some are very strong, while others are very agile, some can fly, some breathe water. Plant capabilities and drawbacks can be even more strange and profound. 

What kind of animal do you want to play? How “human” do you want your animal character to be? Do you want to be able to use weapons and tools? Do you want to be able to talk? Walk like a human? This issue of Wisdom from the Wastelands answers those questions and guides you through the process of playing a mutated animal or plant character! 

This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future retroclone of classic Gamma World in particular; the rules contained herein are compatible with it and any others that use the “Basic” OGL/d20 RPG system. It has also been expanded and improved in a number of ways with this issue, to include now having 25 pages of game content instead of five and having its format upgraded from a newsletter to a magazine with a full-color cover.

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