'Wisdom from the Wastelands' #32: Shapeshifters

'Wisdom from the Wastelands' #32: Shapeshifters

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Shape changing is a fascination crossing time, culture, and genre: Greek gods and mythic Indian monsters, vampires, were-creatures, spirit and shadow beings all captivate and intrigue with their metamorphoses. Shapeshifting in science fiction RPGs like Mutant Future is no different; one of the most interesting and useful powers, it provides a player character with new abilities and opportunities a single body cannot. And it gives storytellers two monsters for the price of one!

This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future retroclone of classic Gamma World in particular. The rules contained herein are compatible with it and any others that use the “Basic” OGL/d20 RPG system.

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'Wisdom from the Wastelands' #5: Domesticated Creatures

'Wisdom from the Wastelands' #5: Domesticated Creatures

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'Wisdom from the Wastelands' #35: Terror Weapons

'Wisdom from the Wastelands' #35: Terror Weapons

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'Wisdom from the Wastelands" #51: Mutated Animal/Plant Genotypes

'Wisdom from the Wastelands" #51: Mutated Animal/Plant Genotypes

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'Wisdom from the Wastelands' #13: Medical Devices

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'Wisdom from the Wastelands' #40: New Races II

'Wisdom from the Wastelands' #40: New Races II

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