'Wisdom from the Wastelands' #42: Unique Superscience Artifacts II

'Wisdom from the Wastelands' #42: Unique Superscience Artifacts II

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Excalibur. Mjolnir. Aegis. The Millennium Falcon. The Eiffel Tower. A red shirt. A sonic screwdriver. The Horn of Roland. The Spear of Destiny. Whether from myth, history, fiction, fantasy, or actual real life, weapons and armor, personal objects, vehicles and buildings all can become iconic, even legendary and use such advanced technology that they appear to be magical. “Wisdom from the Wastelands” #39: Unique Superscience Artifacts introduced the idea of creating these unique and amazing devices and this time around some of the artifacts get a little bigger and maybe even a little weirder.

This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future retroclone of classic Gamma World in particular. The rules contained herein are compatible with it and any others that use the “Basic” OGL/d20 RPG system.

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'Wisdom from the Wastelands' #12: Parasite Mutations/Transformations

'Wisdom from the Wastelands' #12: Parasite Mutations/Transformations

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'Wisdom from the Wastelands' #48: Unique Superscience Artifacts IV

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