'Wisdom from the Wastelands' #43: Optional Combat Rules II

'Wisdom from the Wastelands' #43: Optional Combat Rules II

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As a weary game master, nearing the end of a long session and faced with a sudden, sticky conundrum, have you ever looked across at a table full of your eager/irate/meddlesome players (taut  with the expected wisdom of your decision), and thought: “Man ... I wish there was a rule for this”? For many of these unexpected cases, now there is. This issue of Wisdom from the Wastelands introduces mechanics for things like charging, recoil, variable firing stances, cooking off ammunition, and grappling while waving sharp pointy objects.

This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future retroclone of classic Gamma World in particular. The rules contained herein are compatible with it and any others that use the “Basic” OGL/d20 RPG system.

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'Wisdom from the Wastelands' #27: Metamorphosis II

'Wisdom from the Wastelands' #27: Metamorphosis II

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'Wisdom from the Wastelands' #45: Mutant Dinosaurs

'Wisdom from the Wastelands' #45: Mutant Dinosaurs

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'Wisdom from the Wastelands' #44: Unique Superscience Artifacts III

'Wisdom from the Wastelands' #44: Unique Superscience Artifacts III

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