100 Oddities for a Creepy Old House

100 Oddities for a Creepy Old House

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Oddities are the little touches that fill up the corners of otherwise mundane places. What strange things might be found in the halls, on the walls, or occupying the shelves of a Creepy Old House? Let’s find out ...

Oddities are intended to aid storyteller creativity, turning possibly bland areas or gaming episodes into something more, and the goal of this publication is to make things more fun and to take your imagination in directions it might not otherwise have gone. They fill in the corners of a bookshelf, a room, a level, a story or scenario, with all the sorts of things that add interest but take loads of time to come up with. 

Other volumes in the “100 Oddities” series include 100 Oddities for a Chaotic Mutation100 Oddities for an Enchanted Forest100 Oddities for an Egyptian Tomb100 Oddities for a Found Car100 Oddities for a Graveyard100 Oddities for a Pilgrimage Trail100 Oddities for a Sewer100 Oddities for a Thieves’ Guild100 Oddities for a Treasure Horde100 Oddities for a Viking Encounter100 Oddities for a Wasteland100 Oddities for a Wizard’s Library, and 100 Oddities for a Wizard’s Tower

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Biology for Fantasy Settings

Biology for Fantasy Settings

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100 Oddities for a Graveyard

100 Oddities for a Graveyard

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100 Oddities for a Wizard's Tower

100 Oddities for a Wizard's Tower

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100 Oddities for a Wizard's Library

100 Oddities for a Wizard's Library

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Office for Research of Unusual Science (ORUS)

Office for Research of Unusual Science (ORUS)

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