100 Oddities for a Wizard's Library

100 Oddities for a Wizard's Library

$1.99

Oddities may clutter a shelf or lie forgotten in the corner of a wizard’s library but are not defined by where they are so much as what they are and are unusual by their very nature. Oddities make you think about why they exist, how they ended up there, even what the hell they are, questions that are key to an engaging and invigorating roleplaying experience. Oddities are intended to aid storyteller creativity and turn possibly bland areas or gaming episodes into something more.

The goal of this publication and the others in this series is to make things more fun and to take your imagination in directions it might not otherwise have gone. 

Volumes in the “100 Oddities” series include 100 Oddities for a Chaotic Mutation100 Oddities for a Creepy Old House100 Oddities for an Enchanted Forest100 Oddities for an Egyptian Tomb100 Oddities for a Found Car100 Oddities for a Graveyard100 Oddities for a Pilgrimage Trail100 Oddities for a Sewer100 Oddities for a Thieves’ Guild100 Oddities for a Treasure Horde100 Oddities for a Viking Encounter100 Oddities for a Wastelandand 100 Oddities for a Wizard’s Tower

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Office for Research of Unusual Science (ORUS)

Office for Research of Unusual Science (ORUS)

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100 Oddities for an Egyptian Tomb

100 Oddities for an Egyptian Tomb

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Swords of Kos Fantasy Campaign Setting

Swords of Kos Fantasy Campaign Setting

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100 Oddities for a Chaotic Mutation

100 Oddities for a Chaotic Mutation

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100 Oddities for a Wasteland

$0.99