100 Oddities for a Wizard's Library
100 Oddities for a Wizard's Library
Oddities may clutter a shelf or lie forgotten in the corner of a wizard’s library but are not defined by where they are so much as what they are and are unusual by their very nature. Oddities make you think about why they exist, how they ended up there, even what the hell they are, questions that are key to an engaging and invigorating roleplaying experience. Oddities are intended to aid storyteller creativity and turn possibly bland areas or gaming episodes into something more.
The goal of this publication and the others in this series is to make things more fun and to take your imagination in directions it might not otherwise have gone.
Volumes in the “100 Oddities” series include 100 Oddities for a Chaotic Mutation, 100 Oddities for a Creepy Old House, 100 Oddities for an Enchanted Forest, 100 Oddities for an Egyptian Tomb, 100 Oddities for a Found Car, 100 Oddities for a Graveyard, 100 Oddities for a Pilgrimage Trail, 100 Oddities for a Sewer, 100 Oddities for a Thieves’ Guild, 100 Oddities for a Treasure Horde, 100 Oddities for a Viking Encounter, 100 Oddities for a Wasteland, and 100 Oddities for a Wizard’s Tower.