'Wisdom from the Wastelands' #13: Medical Devices

'Wisdom from the Wastelands' #13: Medical Devices

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Fantasy has spells and potions to heal injuries and resurrect the dead. Science fantasy has similar ways of curing what ails, but through technology. This issue provides several new pieces of medical equipment that storytellers can give as rewards and which characters can use to help survive another day.

This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future retroclone of classic Gamma World in particular. The rules contained herein are compatible with it and any others that use the “Basic” OGL/d20 RPG system.

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'Wisdom from the Wastelands' #26: Energy Weapons

'Wisdom from the Wastelands' #26: Energy Weapons

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'Wisdom from the Wastelands' #40: New Races II

'Wisdom from the Wastelands' #40: New Races II

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'Wisdom from the Wastelands' #50: Artifact Quality

'Wisdom from the Wastelands' #50: Artifact Quality

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'Wisdom from the Wastelands' #11: Optional Combat Rules

'Wisdom from the Wastelands' #11: Optional Combat Rules

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'Wisdom from the Wastelands' #7: Planar Creatures & Concepts

'Wisdom from the Wastelands' #7: Planar Creatures & Concepts

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