'Wisdom from the Wastelands' #8: Diseases & Medical Options

'Wisdom from the Wastelands' #8: Diseases & Medical Options

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During the final wars that destroyed the Ancients’ civilization, some of the most horrifying weapons unleashed were terrible biological diseases and plagues. Such diseases were great equalizers, their viruses and bacteria striking down unlucky victims regardless of wealth, ethnicity, or homeland. This issue of “Wisdom from the Wastelands” provides storytellers with a wider range of possibilities for incorporating elements like this into their games.

 

This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future retroclone of classic Gamma World in particular. The rules contained herein are compatible with it and any others that use the “Basic” OGL/d20 RPG system.

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'Wisdom from the Wastelands' #40: New Races II

'Wisdom from the Wastelands' #40: New Races II

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'Wisdom from the Wastelands' #35: Terror Weapons

'Wisdom from the Wastelands' #35: Terror Weapons

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'Wisdom from the Wastelands' #23: Sea Monsters

'Wisdom from the Wastelands' #23: Sea Monsters

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'Wisdom from the Wastelands' #25: Metamorphosis I

'Wisdom from the Wastelands' #25: Metamorphosis I

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Quantum Flux: Unique Superscience Artifacts

Quantum Flux: Unique Superscience Artifacts

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