'Wisdom from the Wastelands' #7: Planar Creatures & Concepts

'Wisdom from the Wastelands' #7: Planar Creatures & Concepts

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One mutation that could greatly influence a campaign setting and its population is plane shift as, once a planar gate is opened, anything that comes through will affect the world. New arrivals could include seeds, spores, eggs, creatures, diseases, energy, technology, or even changes in the laws of physics. This issue provides a few example creatures, mutations, and energies from alternate realities.

This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future retroclone of classic Gamma World in particular. The rules contained herein are compatible with it and any others that use the “Basic” OGL/d20 RPG system.

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'Wisdom from the Wastelands' #20: Mutation Modifiers

'Wisdom from the Wastelands' #20: Mutation Modifiers

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'Wisdom from the Wastelands' #11: Optional Combat Rules

'Wisdom from the Wastelands' #11: Optional Combat Rules

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Mutation Artifacts

Mutation Artifacts

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'Wisdom from the Wastelands' #10: Monsters That Improve with Age 2

'Wisdom from the Wastelands' #10: Monsters That Improve with Age 2

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'Wisdom from the Wastelands' #49: Unique Superscience Artifacts V

'Wisdom from the Wastelands' #49: Unique Superscience Artifacts V

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