'Wisdom from the Wastelands' #30: Nanotechnology II

'Wisdom from the Wastelands' #30: Nanotechnology II

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Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. This issue features a host of tiny tools and toys you can use to spice your games.

This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future retroclone of classic Gamma World in particular. The rules contained herein are compatible with it and any others that use the “Basic” OGL/d20 RPG system.

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'Wisdom from the Wastelands' #12: Parasite Mutations/Transformations

'Wisdom from the Wastelands' #12: Parasite Mutations/Transformations

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'Wisdom from the Wastelands' #4: New Races

'Wisdom from the Wastelands' #4: New Races

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Wisdom from the Wastelands Issue #15: Robots Part 1

Wisdom from the Wastelands Issue #15: Robots Part 1

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'Wisdom from the Wastelands' #38: Radiation Sickness

'Wisdom from the Wastelands' #38: Radiation Sickness

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'Wisdom from the Wastelands' #36: Plant Mutants II

'Wisdom from the Wastelands' #36: Plant Mutants II

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