'Wisdom from the Wastelands' #10: Monsters That Improve with Age 2

'Wisdom from the Wastelands' #10: Monsters That Improve with Age 2

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This issue of '“Wisdom from the Wastelands” expands upon the idea of the age chart, a powerful tool for storytellers that reflects how a creature’s characteristics change over its lifespan, using three columns: the age of the creature, its hit dice, and notes about things like damage, mutations, drawbacks, or anything else that affects the creature in and out of combat. It includes three such charts and four sample monsters.

This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future retroclone of classic Gamma World in particular. The rules contained herein are compatible with it and any others that use the “Basic” OGL/d20 RPG system.

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'Wisdom from the Wastelands' #35: Terror Weapons

'Wisdom from the Wastelands' #35: Terror Weapons

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'Wisdom from the Wastelands' #48: Unique Superscience Artifacts IV

'Wisdom from the Wastelands' #48: Unique Superscience Artifacts IV

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'Wisdom from the Wastelands' #34: Plant Mutants I

'Wisdom from the Wastelands' #34: Plant Mutants I

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'Wisdom from the Wastelands' #40: New Races II

'Wisdom from the Wastelands' #40: New Races II

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'Wisdom from the Wastelands' #49: Unique Superscience Artifacts V

'Wisdom from the Wastelands' #49: Unique Superscience Artifacts V

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