'Wisdom from the Wastelands' #23: Sea Monsters

'Wisdom from the Wastelands' #23: Sea Monsters

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Despite much of the planet being covered by ocean, sea monsters have oddly been absent from all editions of the game that inspired Mutant Future. Such a vast area, in a variety of latitudes and conditions, provides a huge playground in which to design creatures. As a result, sea monsters could be anything from kaiju crabs to a form of bacteria that converts biological mass to various drugs and artifacts. This issue contains a few examples of such creatures. 

This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’Mutant Future retroclone of classic Gamma Worldin particular. The rules contained herein are compatible with it and any others that use the “Basic” OGL/d20 RPG system.

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'Wisdom from the Wastelands' #20: Mutation Modifiers

'Wisdom from the Wastelands' #20: Mutation Modifiers

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'Wisdom from the Wastelands' #11: Optional Combat Rules

'Wisdom from the Wastelands' #11: Optional Combat Rules

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'Wisdom from the Wastelands' #43: Optional Combat Rules II

'Wisdom from the Wastelands' #43: Optional Combat Rules II

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'Wisdom from the Wastelands' #52: Nanotech Undead

'Wisdom from the Wastelands' #52: Nanotech Undead

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'Wisdom from the Wastelands' #31: Nanotechnology III

'Wisdom from the Wastelands' #31: Nanotechnology III

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