'Wisdom from the Wastelands' #11: Optional Combat Rules

'Wisdom from the Wastelands' #11: Optional Combat Rules

$0.99

This issue of “Wisdom from the Wastelands includes several new optional rules storytellers can use to expand the combat possibilities in their games, including Combat Modifiers, Cover, Critical Hits/Misses, Disarming, Limb Breakage or Loss, Firing with the Wrong Hand, Firing Two Weapons, Rate of Fire, Grappling, Grenade Scatter, Injury, Modifiers to Hit Based on Size, and Targeting Specific Body Locations!

This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future retroclone of classic Gamma World in particular. The rules contained herein are compatible with it and any others that use the “Basic” OGL/d20 RPG system.

Add To Cart
'Wisdom from the Wastelands' #49: Unique Superscience Artifacts V

'Wisdom from the Wastelands' #49: Unique Superscience Artifacts V

$0.99
'Wisdom from the Wastelands' #36: Plant Mutants II

'Wisdom from the Wastelands' #36: Plant Mutants II

$0.99
'Wisdom from the Wastelands' #3: High-Tech Weapons

'Wisdom from the Wastelands' #3: High-Tech Weapons

$0.99
'Wisdom from the Wastelands" #51: Mutated Animal/Plant Genotypes

'Wisdom from the Wastelands" #51: Mutated Animal/Plant Genotypes

$2.99
'Wisdom from the Wastelands' #4: New Races

'Wisdom from the Wastelands' #4: New Races

$0.99