'Wisdom from the Wastelands' #9: High-Tech Weapons 2

'Wisdom from the Wastelands' #9: High-Tech Weapons 2

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This second weapon-themed issue of “Wisdom from the Wastelands” presents more than a half-dozen new sorts of combat systems for both players’ and storytellers, to include Desiccators, EMP Weapons, Grenade Launchers, Plasma Weapons, and Screamers!

This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future retroclone of classic Gamma World in particular. The rules contained herein are compatible with it and any others that use the “Basic” OGL/d20 RPG system.

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'Wisdom from the Wastelands' #4: New Races

'Wisdom from the Wastelands' #4: New Races

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'Wisdom from the Wastelands' #29: Mutualists I

'Wisdom from the Wastelands' #29: Mutualists I

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'Wisdom from the Wastelands' #30: Nanotechnology II

'Wisdom from the Wastelands' #30: Nanotechnology II

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'Wisdom from the Wastelands' #23: Sea Monsters

'Wisdom from the Wastelands' #23: Sea Monsters

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'Wisdom from the Wastelands' #11: Optional Combat Rules

'Wisdom from the Wastelands' #11: Optional Combat Rules

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