'Wisdom from the Wastelands' #19: Robots Part 4

'Wisdom from the Wastelands' #19: Robots Part 4

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Robots are just as important to science fiction and post-apocalyptic games as biological creatures and can be antagonists, sources of information, or even slave labor. In this fourth installment of author Derek Holland’s robot-themed issues there are new forms of locomotion, new accessories and weapons, and some additional rules.

 

This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future retroclone of classic Gamma World in particular. The rules contained herein are compatible with it and any others that use the “Basic” OGL/d20 RPG system.

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'Wisdom from the Wastelands' #23: Sea Monsters

'Wisdom from the Wastelands' #23: Sea Monsters

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'Wisdom from the Wastelands' #9: High-Tech Weapons 2

'Wisdom from the Wastelands' #9: High-Tech Weapons 2

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'Wisdom from the Wastelands' #12: Parasite Mutations/Transformations

'Wisdom from the Wastelands' #12: Parasite Mutations/Transformations

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'Wisdom from the Wastelands' #39: Unique Superscience Artifacts

'Wisdom from the Wastelands' #39: Unique Superscience Artifacts

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Materials of Ancient Empires

Materials of Ancient Empires

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