'Wisdom from the Wastelands' #18: Robots Part 3

'Wisdom from the Wastelands' #18: Robots Part 3

$0.99

Robots are just as important to sci-fi and post-apocalyptic RPGs like Mutant Future and Gamma World as biological creatures are, and can serve as antagonists, sources of information, or even slave labor. In this third installment of four robot-themed issues there are eight new robots, as well as several new accessories, a new weapon, and a new form of locomotion. Only a few of the machines in this article have precise dimensions; the examples here are intended as types, not specific models. Mutant Lords are encouraged to customize their machines, and provide fine details to fit their settings.

This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future retroclone of classic Gamma World in particular. The rules contained herein are compatible with it and any others that use the “Basic” OGL/d20 RPG system.

Add To Cart
'Wisdom from the Wastelands' #9: High-Tech Weapons 2

'Wisdom from the Wastelands' #9: High-Tech Weapons 2

$0.99
'Wisdom from the Wastelands' #44: Unique Superscience Artifacts III

'Wisdom from the Wastelands' #44: Unique Superscience Artifacts III

$0.99
'Wisdom from the Wastelands' #28: Nanotechnology I

'Wisdom from the Wastelands' #28: Nanotechnology I

$0.99
'Wisdom from the Wastelands' #24: Weapon Modifications

'Wisdom from the Wastelands' #24: Weapon Modifications

$0.99
'Wisdom from the Wastelands' #41: Alternate Forms of Radiation

'Wisdom from the Wastelands' #41: Alternate Forms of Radiation

$0.99