'Wisdom from the Wastelands' #28: Nanotechnology I

'Wisdom from the Wastelands' #28: Nanotechnology I

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Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. The first in our series on nanotechnology, this issue focuses on how the concept might work in your campaign. It introduces the necessary game mechanics and provides a few example nanites to illustrate the technology at play.

This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future retroclone of classic Gamma World in particular. The rules contained herein are compatible with it and any others that use the “Basic” OGL/d20 RPG system.

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'Wisdom from the Wastelands' #34: Plant Mutants I

'Wisdom from the Wastelands' #34: Plant Mutants I

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'Wisdom from the Wastelands' #1: Artifacts, Manuals, & Toolkits

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