'Wisdom from the Wastelands' #40: New Races II

'Wisdom from the Wastelands' #40: New Races II

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Over time, mutations can become consistent, creating unique species and new creatures — for example, birds evolving from dinosaurs. But races in science fiction and post-apocalyptic RPGs need not be consistent, or even physical creatures. In Wisdom from the Wastelands #4, we introduced a number of new racial possibilities for player characters. We continue that project here, with several more races and new mutations for your gaming pleasure.

This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future retroclone of classic Gamma World in particular. The rules contained herein are compatible with it and any others that use the “Basic” OGL/d20 RPG system.

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'Wisdom from the Wastelands' #25: Metamorphosis I

'Wisdom from the Wastelands' #25: Metamorphosis I

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'Wisdom from the Wastelands' #23: Sea Monsters

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'Wisdom from the Wastelands' #9: High-Tech Weapons 2

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'Wisdom from the Wastelands' #37: Plant Mutants III

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